![]() You can help the Forgotten Realms Wiki by providing more information. Spells Ĭlerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance): blink, charm person, dimension door, disguise self, dispel magic, dominate person, mirror image, modify memory, pass without trace, and polymorph. Other abilities were the blessing of the trickster, which helped others to be more stealthy and divine strike, which coated a weapon with dangerous poison on impact. The former allowed the creation of a perfect illusory double (in the case of accomplished users, four of them) and the latter allowed the user to become invisible. Second Sundering Powers Īfter the Second Sundering of the 1480s DR, clerics with the Trickery domain gained the ability to use the channel divinity powers called invoke duplicity and cloak of shadows. Those that were masters of this domain could conceal a whole area with screen, could polymorph any object, ultimate use time stop. ![]() Clerics of some experience could cast confusion, deceive others scrying with a false vision, and create a illusory double with mislead. Spells Īfter 1372 DR, novice priests with the Trickery domain could disguise themselves with disguise self and conceal themselves and others with invisibility and nondetection. Forgotten Realms (Sword Coast) Interactive Map : Wonder how far is Neverwinter from Waterdeep We have zoom, distance calculator, display of area/regions. Waukeen Year of Wild Magic Powers Īfter the Year of Wild Magic, 1372 DR, such priests could freely learn skills in deception, disguise, and concealment.There are still TONS of information for all the listed deities. We have completed the faerunian deities and are currently working on the Greyhawk deities (along with some major race's deities). Note: We are currently adding custom images for every deity - but this will take time. Some gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Moradin, and Hephaestus. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. ![]() And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. D&D, Wizards of the Coast, Forgotten Realms, Elemental Evil, the dragon. He represented the whole song rather than just one part, such as the music or lyrics, not just the finished thought, but the whole process that took an. 8.1 Deities of the Forgotten Realms 8.2 Deities of Greyhawk 8.3 Deities. Please leave the (5e Deity) identifier in the page title when creating your. Milil ( pronounced: / m l l l / mil-LILLor: / m l l / meh-LILL listen) was venerated as the Faernian lesser deity of song, poetry, eloquence, creativity, and inspiration. He covered his sallow skin in leather armor and furs. This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and. Edit Edit source View history Talk (0) Deities from the Egyptian. He seemed to slither and slide as he walked and was often rubbing his hands together, though never made much noise. Forgotten Realms (Finnish) Wiki Le Monde des Royaumes Oubliés (French) (Russian) Gamepedia Gaming hub in: Deities by pantheon. Edit Edit source View history Talk (0) Main article: Halfling domain. The Beastlord was the epitome of the dark, bloody side of nature though in his more favorable aspects was worshiped by those who identified with the. Some deities hoard knowledge and keep its secrets to themselves. Despite his great height (by dwarven standards) appearing as a 6 feet (1.8 meters) or 8 feet (2.4 meters) tall dwarf, Abbathor was a fat, squat, and hunched figure. Forgotten Realms (Finnish) Wiki Le Monde des Royaumes Oubliés (French) (Russian) Gamepedia Gaming hub in: Deities by domain. Malar ( pronounced: / m l r / MAHL-arr or: / m e l r / MAY-larr listen) was the lesser deity of hunting, stalking, bloodlust, and bestial savagery in the Faernian pantheon. In the very depths of the Abyss, the heart of the plane was constantly cleaving through the primal foundations of the cosmos, as it had since before the dawn of mortals, spawning new layers. ![]() Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. An alkilith weakens the fabric of reality, opening a window into the Abyss. Knowledge DomainThe gods of knowledge-including Oghma, Boccob, and Thoth-value learning and understanding above all.
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